Yellow cast bar
Normal interrupt works. Tanks and DPS can kick these casts.
Kickable; usually silences the enemy briefly.Dungeon cheat sheet
Pick the dungeon, scan the must-stops first, then spend spare kicks on the lower-priority casts.
Normal interrupt works. Tanks and DPS can kick these casts.
Kickable; usually silences the enemy briefly.Normal kick does not work. Stuns or forced movement may stop it if the enemy is CC-able.
If not CC-able, dodge, position, or mitigate.Usually handle the mechanic instead of spending kick cooldowns.
Assigned interrupts still matter when listed.Starter dungeons are being checked against Method's EAS3 route planner pages for enemy abilities, cast times, stunnable markers, and interruptible markers.
This page keeps only table-useful notes: kick it, stun it, dodge it, soak it, dispel it, or save the cooldown for something worse.
Routes and Dungeon guides should be rechecked after major patches.