Dungeon cheat sheet

Enemy casts worth stopping.

Pick the dungeon, scan the must-stops first, then spend spare kicks on the lower-priority casts.

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Cast Bar Rule

Yellow cast bar

Normal interrupt works. Tanks and DPS can kick these casts.

Kickable; usually silences the enemy briefly.

Grey cast bar

Normal kick does not work. Stuns or forced movement may stop it if the enemy is CC-able.

If not CC-able, dodge, position, or mitigate.

Boss/no-interrupt casts

Usually handle the mechanic instead of spending kick cooldowns.

Assigned interrupts still matter when listed.
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Source Notes

Primary source

Starter dungeons are being checked against Method's EAS3 route planner pages for enemy abilities, cast times, stunnable markers, and interruptible markers.

Condensed rules

This page keeps only table-useful notes: kick it, stun it, dodge it, soak it, dispel it, or save the cooldown for something worse.